The mechanics are pretty much classic Gears, as you sprint between bits of conveniently placed cover, trying to flank your enemies before they do it to you. With that said, The devs at The Coalition make it clear that they want to attract a hip new audience rather than just continue appeasing the established old guard, so perhaps I’m just a fuddy-duddy and this is what the youth of today want.īesides, the oftentimes bland filler banter is drowned out by a solid overarching story, which is essentially about JD and Kait reuniting with their parents against a backdrop of alien armageddon. I’m grateful for each moment that Marcus is there, grumbling in his ‘Kids these days’ manner to provide a nice, dour counterpoint to their jauntiness. Ever” after a firefight in an abandoned museum, or Del and JD’s anodyne running joke where they argue about whether a given situation they’re in is ‘ironic’ is the kind of chat more befitting of a subreddit than a battlefield. I never settled into their dynamic for the long segments when Marcus isn’t around. Where the old COGs had the aura of Viking Berserkers, heading into battle with a nothing-to-lose nihilism and old school camaraderie, JD, Del and Kait are all… well, a bit young and beautiful. The contrast between the new Gears characters and the old ones is striking, both in looks and writing. So Marcus, JD and pals gear up (sorry) and head off on an adventure that’s tonally an underdog story like the original game rather than the all-out warfare of the sequels.
In need of help, the trio track down JD’s estranged dad Marcus – festering aloof in his rural manor like a futuristic Daniel Plainview. JD and his two pals, Kait and Del, are Outsiders whose village gets beset by a sort-of new alien scourge called The Swarm, who run off with Kait’s mother (and Outsider leader) Reyna, as well as her comic-relief, barrel-bellied Mexican uncle, Oscar.
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You are JD Fenix, the surprisingly (and generically) handsome son of surly, gorilla-like series icon, Marcus Fenix. It’s 10 years since the COG fought off the Locust invasion, and the last remnants of humanity are split between those living within the walls of the overbearing COG government and Outsiders – people who choose to live beyond society’s politically confined confines. And I haven’t even mentioned the multiplayer yet…
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Combine that with the fact that it’s all playable split-screen on PC as if that’s the most normal thing in the world, I already have a ton of goodwill for Gears of War 4. This certainly ain’t the grey-brown Gears of old.
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A visual and technical tour de force, it manages to maintain searing frame-rates on ‘ultra’ settings during some of the most mind-blowing – if cheesy – set-pieces I’ve seen in games, while also inviting me to appreciate the vivid redness of sycamore leaves lazily billowing on a cracked yellow wall in a medieval town square on some parallel-to-Earth planet. Want an in-depth analysis of how the game performs on PC? Head over to our Gears of War 4 PC port review. But Gears of War 4, which marks the return of the hulking Xbox 360 flagship franchise to the PC after a nine-year hiatus, has made me question all that. I like to think that I’m too wizened and cynical to be easily wowed by spectacular, scripted set-pieces, massive explosions, and cinematic gameplay sequences that make me question whether I’m playing the game or just watching it.